• August 9th, 2010 by Jonas Petersen
  • SPIDER is part of this year’s (2010) new attraction The Fox Hole in Fårup Sommerland, a large Danish amusement park. The installation is based on the idea that after closing time the animals of the surrounding forest is invading and riding the theme park. The Fox Hole is staged as an underground world in which the visitor is met by fun, challenging, and scary obstacles, making it difficult to find the fox.

    The floor installation is situated in a dark narrow alley. An old wooden floor is projected onto the light concrete floor. While overlooking the floor a few spiders will crawl up from the cracks and wander around for a while before disappearing again. When the visitor steps onto the floor, hundreds of small and large spiders will appear from all sides and chase you. If there are multiple visitors on the floor the spiders will team up in groups and leave no visitors unchased until everyone has left the floor surface.

    The installation is running on a tracking library, developed by Kollision that analyses a video stream from an IR-camera mounted in the ceiling along with an IR-emitter. Hereby a computer placed with a projector above the ceiling is calculating the positions of people on the floor and spawning spiders according to the activity on the floor. The spiders behave after basic flocking behavior similar to schools of fish and flocks of birds causing their movements on the floor to appear quit scary and realistic.

    Read more about the project (in Danish).

    Interactive Spider Floor from Tobias Løssing on Vimeo.

  • August 8th, 2010 by Maria Garde
  • Just found this design project on rAndom International’s website. It’s a modern canvas that engages the observer(s) taking a photo of them and exposing the result. The interesting thing about the project is that the photo fades away as you observe yourself on the canvas, transforming the traditional painting from being everlasting to a portrait dissolving as you observe it.

    http://www.vimeo.com/12690772

  • August 7th, 2010 by Maria Garde
  • I’ve just foud an example of the future playground. This is one amazing video demonstrating an interactive forest where children learn about the nature. The children discover how they influence their surroundings using their bodies as metaphors for rocks or logs. A great way to teach children about their environment.

    http://www.vimeo.com/3872687

  • July 8th, 2010 by Maria Garde
  • I just love Google for their wild ideas and never ending motivation. I’ve come across this game, that is a mashup between different online tools such as Google, Youtube, Twitter etc. The game challanges your speed on the internet constantly shifting between cool youtube clips and small apps. So how fast will you get through the Internet? Find out here.

  • July 5th, 2010 by Maria Garde
  • New York is a great example of a city with billboards and flashing lights all over facades, busses and magazines. It’s not always a pretty sight, and it’s not the best way for a given company to advertise anymore. We don’t really notice one particular advertisement as we’re constantly being overloaded with information.

    The artvertiser gives companies the opportunity to add an extra layer to the city, combining art with commercials. A layer only to be seen if one looks through digital binoculars and laptops with web cameras, which detects individual advertisements and then creating a hybrid and somehow secret space.

    Take a look at this interesting way to make the city more alive and interesting here:
    New York is a great example of a city with billboards and flashing lights all over facades, busses and magazines. It’s not always a pretty sight, and it’s not the best way for a given company to advertise anymore. We don’t really notice one particular advertisement as we’re constantly being overloaded with information.
    The artvertiser gives companies the opportunity to add an extra layer to the city, combining art with commercials. A layer only to be seen if one looks through digital binoculars and laptops with web cameras, which detects individual advertisements and then creating a hybrid and somehow secret space.
    Take a look at this interesting way to make the city more alive and interesting here:
    New York is a great example of a city with billboards and flashing lights all over facades, busses and magazines. It’s not always a pretty sight, and it’s not the best way for a given company to advertise anymore. We don’t really notice one particular advertisement as we’re constantly being overloaded with information.
    The artvertiser gives companies the opportunity to add an extra layer to the city, combining art with commercials. A layer only to be seen if one looks through digital binoculars and laptops with web cameras, which detects individual advertisements and then creating a hybrid and somehow secret space.
    Take a look at this interesting way to make the city more alive and interesting here:

    Artvertising Berlin, Transmediale 2010 from Julian Oliver on Vimeo.

  • July 5th, 2010 by Maria Garde
  • “Body Paint” Installation at “Clicks or Mortar”, March 2009 from Memo Akten on Vimeo.

    Currently interactive technology is what everybody is talking about. Mehmet Akten is an interaction designer known for his mobile applications in every size. An example of his work, the Body Paint, currently exhibited at the Victoria & Albert museum in London.

    The user(s) is able to use his body as a gigantic brush, and create an individual painting on the large screen. The technology is quite simple, using infra-red cameras in real time that detects the body(ies) movement and convert this into different colours and shapes. A fascinating way to use technology in a creative way, for example in dance shows, theatres etc., and a great example to show that only our imagination sets the limit when it comes to combining art and technology.

  • June 20th, 2010 by Maria Garde
  • A fun and cool way to hack the city without actually breaking the law, as we’re using laser as the the mode of expression, is what this technology is all about. It would be a great way to make happenings in the city, and engage the citizen in urban life making the city subjective and personal. Have a look at the video presentation right here.

    YouTube Preview Image

  • June 18th, 2010 by Maria Garde
  • http://www.vimeo.com/9486977

    Curious Displays is a  graduate design project, trying to blend the physical space and the virtual space, creating a hybrid space.It’s only a proposal for a new type of interface that humans can interact with, but the idea is really fun.

    Curoius Displays are small tangible screens one can place anywhere in your home. This way the personal computer can help you remember such things as watering you plant, but also show movies and pictures. It’s a good example of how we can change and test our perception of the physical world blending in new technology.


  • May 31st, 2010 by michelle
  • The high acclaimed danish pavilion at the Shanghai Expo 2010 features an advanced lighting system developed by designers and researchers at CAVI and Department for Information and Media Studies at Aarhus University. Using more than three and a half thousand lighting fixtures embedded into the facade, they were able to transform the building into an architectural medium that makes the pavilion come alive at nightfall. An array of sensors monitor the intensity of the sunlight around the building, and thereby lighting the entire pavilion in a way that adapts gracefully to the sunlight conditions throughout the day. Every night at the late evening-hours there is a media-show that explores the screen-like potentials of the facade by displaying carefully designed content that takes account for the qualities of the somewhat particular building architecture.

  • April 23rd, 2010 by Maria Garde
  • A lot of applications can be found for the iPhone, a large part of them being mainly for fun and entertainment. The Zoetrope is an application that takes you back to flipping through pictures really fast, creating an animation like sensation of the photo stream.

    With Zoetrope you can create your own animations following a three-step guide. Get it here at the app. store.

  • April 23rd, 2010 by Maria Garde
  • New York is a great example of a city with billboards and flashing lights all over facades, busses, and magazines. It’s not always a pretty sight, and it’s not the best way for a given company to advertise anymore. We don’t really notice one particular advertisement as we’re constantly being overloaded with information.
    The artvertiser gives companies the opportunity to add an extra layer to the city, combining art with commercials. A layer only to be seen if one looks through digital binoculars and laptops with web cameras, which detect individual advertisements and create a hybrid and somehow secret space.
    Take a look at this interesting way to make the city more alive and interesting here
    .

  • April 21st, 2010 by Maria Garde
  • Changing works of pixel art is the new thing. Enabling you to change each pixel’s position and transform the art you’re looking at into an entirely different piece.

    Flyfire are several small helicopters with an LED inside that can change position and transform an image from one to another in real time. With the ability to synchronize each Flyfire it actually creates an complete object – a new interesting way of communicating with visitors in museums.

    You can see a video here

  • March 22nd, 2010 by Kevin Andersen
  • Digital Experience has moved to a new server and at the same time we’re changing the domain name to digitalexperience.cavi.dk instead of www.digitalexperience.dk. Users of our RSS-feed need to subscribe to http://digitalexperience.cavi.dk/?feed=rss2 instead of the old http://www.digitalexperience.dk/?feed=rss2.

  • March 8th, 2010 by Jonas Petersen
  • The Noteput is an installation that lets users play music by placing physical notes on a table. It teaches users how to read music in a tangible way. As soon the treble clef is placed on the table, the system powers on and simple playback controls allows users to hear their creations instantaneously.

    The Noteput is based on camera-tracking of the notes. All the physical objects are equipped with Fiducial markers, that can be identified by a computer and transformed into music using their position on the table.

    The table has two basic modes: the standard mode, where you can place notes on the table in a playful and experimental way, and an excercise mode, where excercises and tutorials have to be mastered.

    Read more on the official website.

    Noteput – Interactive music table from Jonas Heuer on Vimeo.

  • March 2nd, 2010 by Jonas Petersen
  • The CO2030-game is an interactive tool developed by Kollision. The idea behind the game is to support dialogue, which focuses on the goal of becoming CO2-neutral in 2030 – a goal decided upon by the municipality of Aarhus. The general idea is to involve the citizens in the debate concerning how to lower their CO2-output as both a city and as individual citizens. As a participant in the game each citizen gets a general overview of their individual CO2-output and competes with other citizens in trying to lower their output. Throughout the game players are presented with different scenarios and possibilities for changing their behaviour. The players have to argue why they prefer some changes instead of others – or why they won’t change their behaviour at all.

    The idea of the game is to create awareness about individual behaviour in relation to climate change through novel experiences. The game is conceived as a playful platform for learning about the complexities of CO2-emissions and at the same time a tool for collecting data about behaviour and the citizens’ readiness to change their behaviour to reach the municipality’s goal of zero CO2 emissions in 2030.

    The CO2030-game was launched during the international conference Beyond Kyoto in Aarhus in March 2009, and has since been exhibited several places in Aarhus – e.g. in the town hall, libraries, schools and art museums where it continuously collects data from the users.

    Read more about the project.

    The CO2030 Game from Tobias Løssing on Vimeo.

    The CO2030 game – How to play from Rune Nielsen on Vimeo.

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